1/7/2024 0 Comments Rpg maker vx ace variablesI have tried creating a separate event page for the monster, where the first touch would switch on "invincibility" where the monster event switches to a second page and can't hurt you. The issue lies in the "one second of invincibility" that I want to implement between hits, because as of now, damage is triggered by "event touch" and this literally means you can get hit 3 times almost instantly and die within a fraction of a second. ![]() I upped the challenge: another character with a different scream, and a different death scream. On the third hit, the character gives a dying scream, which then the game over screen comes on. When you get hit, the screen flashes red and the character screams. I got a little ambitious so let me tell you how my health system works. I have one last issue though pertaining to this health system, and I ask that those of you who have helped me thus far bear with me. The reason why it didn't work before was because I started moving the common events around to display the health correctly, totally neglecting that I moved the common event to open with key A. Update: Nevermind! Sorry for the inconvenience but it was my fault. Sorry for the long post, but thanks again Idida for the tremendous help! The second being to allow the events to touch you and apply their commands to hurt you (I imagine getting this to work would add to the scariness of having to run away with real-time healing, but would be much more difficult to implement). There are two solutions to this, the simpler one being to pause the characters so you can safely heal yourself. My problem is that I'm unsure of how to pause the ghosts events from moving around (they're set to approach the player), and what's even worse is that as you're being prompted to heal yourself, they can't hurt you so they just walk around you like retards. I think this is a nice feature to have when you're running away from ghosts and need to heal quickly without having to menu->items->use, which also takes a lot away from the atmosphere. With the press of button "A," a message that shows your health and (if you're damaged) prompts you if you want to heal. Sorry if I'm asking for too much, but there's also another problem. Any help or insight is appreciated.Īwesome! This works perfect, it was a lot more simple than I thought. but I'm exactly sure how to do it correctly. I have a feeling it's pretty simple to do. 20, display it as Health: DANGER and obviously, if it was 30 it'd already be game over. Instead of displaying Damage = \V (it's kinda lame displaying damage and a random number like 10.), I want to set it like this: When char's DMG variable is: 0, display it as Health: Healthy. I set up a script where pressing "A" would bring up the common event to show you your health and number of potions, and if you want to heal yourself. But I also set up a health system where you can pick up potions and use them to heal you. Not wanting to deal with changing the layout of the menu, I disabled it. I have a variable for the char's damage (1 hit = 10dmg, once it reaches 30, it's game over). I'm creating a survival horror game where you get hit 3 times and you die. I just got into ruby programming but I'm still not confident in exactly what I'm doing.
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